Tag Archives: Theoretical Application

Visual Rhetoric_Theoretical Mindmap

 Link to Popplet mindmap: http://popplet.com/app/#/2277361 First soundtrack for Spring: Advertisements

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Modding Final Project_Reflection

Final leg of my modding project. Rhetorical Situation Audience For this project, I was working on learning the basics for creating a mod for Dragon Age Origins, though my original plan was to create a playable mod that could be … Continue reading

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Project Plan Revisions_Modding

**This is a revised copy of the November 4th project plan. Timeline: Week 1 (11-3 to 11-9):  Week 1 was devoted to learning more through the tutorials and learning how to navigate the toolset since the learning curve for the … Continue reading

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Virtual Ecosystems of World of Warcraft_Case Study #3

Literature Review Much of the scholarship surrounding World of Warcraft (WoW) focuses on social dynamics, such as whether or not people are isolated or more connected, gold farming in China, and how Massively Multiplayer Online (MMO) games can be used … Continue reading

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In Which ANT Meets Rhetorical Theory, And Even Objects Have Agency_Case Study #2 WoW

For this second case study, I am approaching guilds in World of Warcraft from Rhetorical Situation Theory (Lloyd Bitzer and Richard Vatz) and Actor-Network-Theory (Bruno Latour). While Rhetorical Situation is focused on humans as rhetors and the functions and effects of rhetorical … Continue reading

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Case Study #1: To the Guild Network, I Present a Bazerman

Take #1 In the worlds of Massively Multiplayer Online (MMO) games, there can be two levels of networks in regards to guilds: on a game-global level (I make this specification because some games are actually global, with players from around … Continue reading

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