Tag Archives: Object of Study

Frankentheory, Your Time is Now_Final Case Study

Welcome, my dear readers, to my final case study, known as Frankentheory.  Shall we begin? And Away We Roll As I have discussed in my previous case studies, World of Warcraft (WoW) is a massive, complex, global network composed of … Continue reading

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Rewriting the Object of Study_Round 2

  As the semester advances, steadily gaining on the last month of Spring 2014, my peers and I have been asked to rewrite our Object of Study Proposals. My original proposal stated that I was going to look at guilds … Continue reading

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Case Study #1: To the Guild Network, I Present a Bazerman

Take #1 In the worlds of Massively Multiplayer Online (MMO) games, there can be two levels of networks in regards to guilds: on a game-global level (I make this specification because some games are actually global, with players from around … Continue reading

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Object of Study, MMO Guilds as Networks

For the Theories of Networks course, my proposed object of study is the guild system in Massively Multiplayer Online (MMO) games, such as in World of Warcraft and Guild Wars. Guilds essentially allow players to form small to large groups, … Continue reading

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