Tag Archives: Guilds

Virtual Ecosystems of World of Warcraft_Case Study #3

Literature Review Much of the scholarship surrounding World of Warcraft (WoW) focuses on social dynamics, such as whether or not people are isolated or more connected, gold farming in China, and how Massively Multiplayer Online (MMO) games can be used … Continue reading

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In Which ANT Meets Rhetorical Theory, And Even Objects Have Agency_Case Study #2 WoW

For this second case study, I am approaching guilds in World of Warcraft from Rhetorical Situation Theory (Lloyd Bitzer and Richard Vatz) and Actor-Network-Theory (Bruno Latour). While Rhetorical Situation is focused on humans as rhetors and the functions and effects of rhetorical … Continue reading

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Object of Study, MMO Guilds as Networks

For the Theories of Networks course, my proposed object of study is the guild system in Massively Multiplayer Online (MMO) games, such as in World of Warcraft and Guild Wars. Guilds essentially allow players to form small to large groups, … Continue reading

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