Tag Archives: Case Study

Virtual Ecosystems of World of Warcraft_Case Study #3

Literature Review Much of the scholarship surrounding World of Warcraft (WoW) focuses on social dynamics, such as whether or not people are isolated or more connected, gold farming in China, and how Massively Multiplayer Online (MMO) games can be used … Continue reading

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In Which ANT Meets Rhetorical Theory, And Even Objects Have Agency_Case Study #2 WoW

For this second case study, I am approaching guilds in World of Warcraft from Rhetorical Situation Theory (Lloyd Bitzer and Richard Vatz) and Actor-Network-Theory (Bruno Latour). While Rhetorical Situation is focused on humans as rhetors and the functions and effects of rhetorical … Continue reading

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Peer Reviews for Case Study #1

For this week, I responded to Maury’s case study on a Foucauldian study of LARPing and Suzanne’s application of Genre Theory to the Underground Press Syndicate. I loved reading Maury’s case study because LARPing offers such a parallel and yet … Continue reading

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Case Study #1: To the Guild Network, I Present a Bazerman

Take #1 In the worlds of Massively Multiplayer Online (MMO) games, there can be two levels of networks in regards to guilds: on a game-global level (I make this specification because some games are actually global, with players from around … Continue reading

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