Category Archives: Case Study

Frankentheory, Your Time is Now_Final Case Study

Welcome, my dear readers, to my final case study, known as Frankentheory.  Shall we begin? And Away We Roll As I have discussed in my previous case studies, World of Warcraft (WoW) is a massive, complex, global network composed of … Continue reading

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It’s All in the Way You Scaffold Your Theory_Assignment for Case Study #4

As my classmates and I head towards the final case study (in which the Frankentheories begin to emerge from the colossal stitching together from the breadth of theories we have read this semester), we were asked to do a scaffolding … Continue reading

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Virtual Ecosystems of World of Warcraft_Case Study #3

Literature Review Much of the scholarship surrounding World of Warcraft (WoW) focuses on social dynamics, such as whether or not people are isolated or more connected, gold farming in China, and how Massively Multiplayer Online (MMO) games can be used … Continue reading

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Rewriting the Object of Study_Round 2

  As the semester advances, steadily gaining on the last month of Spring 2014, my peers and I have been asked to rewrite our Object of Study Proposals. My original proposal stated that I was going to look at guilds … Continue reading

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In Which ANT Meets Rhetorical Theory, And Even Objects Have Agency_Case Study #2 WoW

For this second case study, I am approaching guilds in World of Warcraft from Rhetorical Situation Theory (Lloyd Bitzer and Richard Vatz) and Actor-Network-Theory (Bruno Latour). While Rhetorical Situation is focused on humans as rhetors and the functions and effects of rhetorical … Continue reading

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Response to Peers’ Outline for Case Study #2 Theories

As my peers and I work toward the second case studies of our Objects of Study, we had to do an outline of the two theories we will be applying. Not an outline of what we would be writing, but … Continue reading

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Peer Reviews for Case Study #1

For this week, I responded to Maury’s case study on a Foucauldian study of LARPing and Suzanne’s application of Genre Theory to the Underground Press Syndicate. I loved reading Maury’s case study because LARPing offers such a parallel and yet … Continue reading

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Case Study #1: To the Guild Network, I Present a Bazerman

Take #1 In the worlds of Massively Multiplayer Online (MMO) games, there can be two levels of networks in regards to guilds: on a game-global level (I make this specification because some games are actually global, with players from around … Continue reading

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