Monthly Archives: January 2014

To Make the World a Little More Real, Objects of Vindictus

Ah, the world of Vindictus. Home to a giant, rampaging spider that decided destroying a tower was the best way to express heart-wrenching terror while a mini-army of mercenaries do their best to form ranks and let rookies like me … Continue reading

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Explorer Journal

Compared to my other blog posts that have dealt with networks and Foucault, there are going to be a series of entries added to the mix that will be quite different. For my Game Studies course, “Writing With (For, In, … Continue reading

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History Must Be More than Blowing Dust off Books

“They cannot bear (and one cannot but sympathize) to hear someone saying: ‘Discourse is not life: its time is not your time; in it, you will not be reconciled to death; you may have killed God beneath the weight of … Continue reading

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It’s All in the Social Networks

In response to Daniel’s How Stuff Works? activity, I mapped out my social networks: Facebook, Twitter, WordPress, Popplet, Blogspot, Wikispaces, and Playstation Network. I hadn’t realized it before, but the center point of all of my networks’ nodes is that … Continue reading

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Scores from Quizzes_Amy’s How Stuff Works? Assignment

Wifi Quiz: 3 out of 10 Router Quiz: 6 out of 10

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“The Hollow of Its Own Mark”_Mindmap

Mindmap: http://popplet.com/app/#/1564732 Ah, Foucault. While sorting out the confusion that is my brain, I found that breaking the first half of Foucault’s Archaeology of Knowledge into my favorite quotes was actually quite useful before beginning the update to the mindmap. What … Continue reading

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Stay Close, Packets of Data_Memory Networks

While doing Suzanne’s Memory Network activity for the How Stuff Works? assignment, I realized that I am a bit of a hoarder when it comes to my data. I tend to make backups of everything in fear that if I … Continue reading

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It’s Just a Little Bit of Bitzer and a Dash of Vatz

Mindmap: http://popplet.com/app/#/1564732 For the mindmap, I chose to focus on Bitzer’s “The Rhetorical Situation” and Vatz’s “The Myth of the Rhetorical Situation” (leaving Biesecker for a day when I can better muddle through her claims and try to make better connections … Continue reading

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Object of Study, MMO Guilds as Networks

For the Theories of Networks course, my proposed object of study is the guild system in Massively Multiplayer Online (MMO) games, such as in World of Warcraft and Guild Wars. Guilds essentially allow players to form small to large groups, … Continue reading

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Grab Your Hardhats, Ladies and Gentlemen. Foucault Has Come to Play

Reading the first part two parts of Foucault’s Archaeology of Knowledge was very slow going as the material was quite dense, especially his introduction. There were a number of times when I would be reading a page and then realized … Continue reading

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